Suggestions for improving World Machine.

Add rotation variation to Scatter device

The scatter device should be able to randomly rotate the input shapes, helping to provide more variety.
Suggested by: Stephen Schmitt (27 Jan, '21) Upvoted: 31 Jan, '22 Comments: 1

Workview: Show curved wires

I want the device workview to use bezier curves for the wires between devices, making things feel more organic and easier on the eyes.
Suggested by: Stephen Schmitt (03 Jan, '21) Upvoted: 24 Oct, '22 Comments: 1

Import a heightfield from a mesh

I want to be able to load a mesh into World Machine, perform operations on it, and then save it out either as a new asset (heightfield/seperate mesh, etc) or as the ...
Suggested by: Stephen Schmitt (03 Jan, '21) Upvoted: 30 Jul, '23 Comments: 0

PBR support in World Machine

I want to be able to generate texture assets for Physically-based (PBR) workflows, as well as see the results within World Machine
Suggested by: Stephen Schmitt (03 Jan, '21) Upvoted: 14 Mar, '23 Comments: 0

Produce optimized mesh output

Meshes are currently very dense regular meshes, even when they don't need to be. World Machine should produce optimized meshs that don't use polygons in areas that ...
Suggested by: Stephen Schmitt (03 Jan, '21) Upvoted: 22 Apr, '21 Comments: 0

Support GLTF scene export

Support the glTF format to export all components of your created terrain in one easy to view and import package.
Suggested by: Stephen Schmitt (07 Jul, '21) Upvoted: 11 Oct, '21 Comments: 0

Savable Presets for Viewport Lighting

The title really says it all, but I'll give a little background. One of the Example Worlds that came with the Artist Point preview really caught my attention and upon ...
Suggested by: David Roberson (31 Oct, '21) Upvoted: 01 Nov, '21 Comments: 0

'Layer' device

Add a new device that can take an arbitrary number of input data & masks, and blends them in order. This does not add any new fundamental functionality compared to ...
Suggested by: Stephen Schmitt (01 Apr, '21) Upvoted: 11 Oct, '21 Comments: 0

Support tangent-space normal maps

To do this, the Normalmap maker needs to accept a mesh as input to reference the normals against. This requires the extension discussed in the feature "Import a ...
Suggested by: Stephen Schmitt (23 Feb, '21) Upvoted: 05 Jul, '21 Comments: 0