Our customers made these suggestions for improving World Machine. Suggestions for improving World Machine.
Add rotation variation to Scatter device
The scatter device should be able to randomly rotate the input shapes, helping to provide more variety.
Workview: Show curved wires
I want the device workview to use bezier curves for the wires between devices, making things feel more organic and easier on the eyes.
Import a heightfield from a mesh
I want to be able to load a mesh into World Machine, perform operations on it, and then save it out either as a new asset (heightfield/seperate mesh, etc) or as the ...
PBR support in World Machine
I want to be able to generate texture assets for Physically-based (PBR) workflows, as well as see the results within World Machine
Produce optimized mesh output
Meshes are currently very dense regular meshes, even when they don't need to be.
World Machine should produce optimized meshs that don't use polygons in areas that ...
Support GLTF scene export
Support the glTF format to export all components of your created terrain in one easy to view and import package.
Savable Presets for Viewport Lighting
The title really says it all, but I'll give a little background. One of the Example Worlds that came with the Artist Point preview really caught my attention and upon ...
'Layer' device
Add a new device that can take an arbitrary number of input data & masks, and blends them in order.
This does not add any new fundamental functionality compared to ...
Support tangent-space normal maps
To do this, the Normalmap maker needs to accept a mesh as input to reference the normals against.
This requires the extension discussed in the feature "Import a ...